Hyde & Rugg:
We solve hard problems
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Design
User-centred design, and usability:
User centred design: An introduction
User centred design for use of space
Design rationale
Measuring usability of buildings
When designs reach the edge
Sociotechnical approaches, and design
Modelling traffic flows within buildings
Common requirements in architecture
Requirements, obsolescence and fashion
Assessing usability with timelines and task analysis
Understanding and interest in designs:
Parsing visual scenes
Parsing designs, and making them interesting
More about making designs interesting
Skeuomorphs: Designs that look like something else
Surprises in design
Symbolism in design
Some requirements issues relating to design:
Why requirements are difficult, in one diagram
Are client requirements infinite and unknowable?
Why clients can't know what they don't know
Why clients change their minds, and how to fix the problem
Finding constraints and boundaries in requirements
Requirements that clients don't talk about
Issues relating to architectural drawings:
People in architectural drawings, part 1
People in architectural drawings, part 2
People in architectural drawings, part 3
People in architectural drawings, part 4
People in architectural drawings, part 5
People in architectural drawings, part 6
Nonverbal signage for wayfinding
:
Signage, literacy and wayfinding: Outdoors
Signage, literacy and wayfinding: Indoors